19 – Junk

You shake your head, trying to get your thoughts straight.   Find Nanny.  That is your main priority.   You enter the apartment, climbing though the hole in the broken door.  In the front room, you see that the walls are covered floor to ceiling with shelves cluttered with thousands of knickknacks.  The Owl is nowhere in sight.

Wanahton, glowing with the power of Mercury, grabs hold of one of the two remaining guards fighting him.   He throws the guard against the wall.  The guard slides down the wall and then picks himself up off of the floor.   Noticing that you entered the room, the guard starts to advance towards you.  A knife flies though the air and pins the guard’s shoulder to the wall.

“Backroom! “  Wanahton grunts as the last guard latches on to the Messenger’s forearm with his mouth.  Winching, Wanahton swings the guard into one of the curio cabinets.  The glass shatters and broken figurines scatter all over the floor.   Yet the guard does not release Wanahton’s arm.

“Go!” he shouts.  “I’ll be fine.”   With the guard still attached to his arm, Wanahton approaches the guard pinned to the wall.   The guard pulls the knife out of the shoulder and throws the knife at you.   You duck as a knife sails over your head and decide that it would be a good time to leave the room.  Carefully, you walk over the broken figurines and three insensible Komodo guards that litter the floor.

The next few rooms of the apartment consists of rooms filled to the brim with…junk.   Piles of discarded and broken babbles cover each room in the apartment.  You have to step carefully or else you will knock something over.  You can hear the Owl’s voice as you approach the last room.  You stand back lest your anima gives away your approach.

“It’s over.  Three Agents from the Bureau of Destiny are already here.   Trailing Sorrows will soon fall.  Your brothers are being detained as we speak.   Poisoning the goddess at this juncture will not help your case with the Lions.   “

“Only four of you?  From my count, we outnumber you at seven.  We haven’t lost yet, god.   Give up the boy and the goddess goes free.”

“Don’t be such an idiot.   This isn’t about numbers.  These Agents have been especially chosen to take care of petty thugs like you.”  Owl sounds exasperated at the guard’s inability to know when he is beaten.

The guard laughs.  “Are you talking about the supposed ‘Chosen of the Maidens’?  I have heard tales of the Exalts that haunt the halls of the Bureau of Destiny.   It’s all lies to frighten the rest of the Bureaus in to falling in line.  No one I know has ever seen one before.   “

“Considering the circles you move though, I am not surprised,” the owl retorts.  “So tell me, did you have to give Trailing Sorrows a discount before she was willing to hire scum like you?   Obviously, whatever she paid was too…”

Insulted, the guard interrupts, “Shut the fuck up.  Bring me the boy.   Or when I am done with her, the goddess won’t be much use to anyone.”

You take a risk and glance around the doorframe.  You see the Owl facing one of the guards.  Nanny is tied up and blindfolded in a wooden chair.   The guard looms over Nanny, his mouth near her shoulder.  You quickly move away.

“You are out of time.  Release the goddess, now. “  The Owl must have noticed the green light of your Anima.

“No.”  You hear Nanny’s chair creak as she tries to get away from the guard.

What do you do?

  • Distract the guard, by throwing something
  • Rush in, Wrench Raised
  • Maybe Owl can think of something to delay the guard.
  • Other

(( OOC:  Fight scenes are easier to write when there is personal property to destroy!

Next scene will be the last for this chapter. ))

Advertisements